First, we will explain all configuration options related to incubation / maturation / imprinting
MatingIntervalMultiplier
A higher number increases (on a percentage scale) the interval between which dinosaurs can mate.
Example: a MatingIntervalMultiplier=0.5 would allow dinosaurs to mate 50% earlier.
EggHatchSpeedMultiplier
A higher number reduces (in percentage) the time it takes for a fertilized egg to hatch
BabyMatureSpeedMultiplier
A higher number reduces (by percent) the time it takes for a baby dinosaur to reach maturity.
BabyCuddleGracePeriodMultiplier
A multiplier of how long after the cub has stopped cuddling the quality of the imprinting begins to decline.
BabyCuddleIntervalMultiplier
How often the minins want to cuddle. More frequent means you will need to cuddle them more often to get imprint quality.
BabyCuddleLoseImprintQualitySpeedMultiplier
A multiplier for how fast the imprint quality will decrease after a period of time if you haven't cuddled the dinosaur yet.
BabyImprintingStatScaleMultiplier
How much the quality of the imprinting affects the stats. Set to 0 to disable the system.
BabyImprintAmountMultiplier
The multiplier applied to the percentage that each imprint provides. For example, if an imprint normally provides 10%, setting this multiplier to 0.5 means that each imprint would now provide 5%. While setting this to 2.0 means that each imprint would now provide 20%, etc.
This multiplier is global, meaning that it will affect the imprint progression for each species.
To adjust this setting, do the following:
- Go to Server Administration.
- Shut down the server.
- Click on "Configuration Files".
- Click on "Text-Editor" next to the Game.ini file.
- Paste in everything you want to change (the beginning of the text must be "[/script/shootergame.shootergamemode]", if not add
The result looks like this
[/script/shootergame.shootergamemode]
MatingIntervalMultiplier=0.5
EggHatchSpeedMultiplier=30.0 - Save the file in the upper left corner.
- Start the server.
